Shin Megami Tensei Codexery

Makarakarn

A shimmering shield that turns enemy sorcery into their own undoing.

Makarakarn is a legendary light-elemental barrier skill within the Shin Megami Tensei universe, renowned for its ability to nullify a single target's physical attacks while simultaneously reflecting magical damage back at the caster. As one of the most iconic defensive spells in the series, it serves as a cornerstone strategy for both summoners and demons alike, turning the tide of battle by punishing enemies who rely on heavy firepower.

Type
Light Element
Category
Barrier / Counter
Target
Single Ally or Self
Primary Effect
Nullifies Physical & Reflects Magic
Series Debut
Shin Megami Tensei (1992)
Common Users
Fairy, Angel, and God races

Lore & Background

The spell's mechanics reflect a deeper philosophical truth within the SMT cosmos: magic is an energy that can be redirected. When cast, Makarakarn creates a localized distortion field that absorbs kinetic impact while acting as a mirror for arcane projectiles. This makes it particularly feared by mages and sorcerers who find their own devastating spells rebounding with full force, often leading to swift defeats. Over the decades of the franchise's history, it has remained a staple skill, symbolizing the resilience required to survive in worlds teetering between order and chaos.

In Their Own Story

The air in the ruins of the old temple crackled with ozone as the demon lord raised his staff, preparing a cataclysmic fireball. The hero's party was battered, their health bars flashing red, but the summoner stood firm. With a whisper of ancient syllables, a golden hexagon materialized around the tank. 'Makarakarn,' he commanded. The fireball struck the barrier and vanished into light, only to erupt instantly from within, engulfing the demon lord in his own flames. The silence that followed was broken only by the fading glow of the shield.

Reader's Guide

Makarakarn is a high-tier Light skill that places a special barrier on one ally or the user. Its primary effect is twofold: it completely nullifies all physical attacks directed at the target for one turn, and any magical attack used against them is reflected back to the attacker.

The MP cost varies by game title but typically ranges from moderate to high consumption due to its potent dual utility. It usually hits once per activation, affecting a single entity. Because it reflects magic, it is most effective when facing enemies that rely heavily on elemental spells rather than physical strikes or multi-hit combos.

To acquire this skill, players often need to fuse specific demons from the Angel, Fairy, or God races. Common methods include fusing high-level entities like Ifrit or using specific items like the 'Makarakarn Scroll' in certain titles. Some games allow it to be taught via Skill Books dropped by powerful enemies.

Did You Know?

More in Skills & Artifacts

Elsewhere in the Shin Megami Tensei universe

Spotted an error? Know more?

This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record

Comments

Loading…
Open in the interactive codex →